feDisplacementMap Filter Element¶
This filter primitive uses the pixels values from the image from in2 to spatially displace the image from in.
This filter can have arbitrary non-localized effect on the input which might require substantial buffering in the processing pipeline. However with this formulation, any intermediate buffering needs can be determined by scale which represents the maximum range of displacement in either x or y.
When applying this filter, the source pixel location will often lie between several source pixels. In this case it is recommended that high quality viewers apply an interpolent on the surrounding pixels, for example bilinear or bicubic, rather than simply selecting the nearest source pixel. Depending on the speed of the available interpolents, this choice may be affected by the image-rendering property setting.
The color-interpolation-filters property only applies to the in2 source image and does not apply to the in source image. The ‘in’ source image must remain in its current color space.
For common properties see: Filter Primitives Overview
in – (see in attribute)
in2 – (see in attribute)
The second input image, which is used to displace the pixels in the image from attribute in. This attribute can take on the same values as the in attribute.
scale – <number>
Displacement scale factor. The amount is expressed in the coordinate system established by attribute primitiveUnits on the filter element.
When the value of this attribute is
'0', this operation has no effect on the source image.
If the attribute is not specified, then the effect is as if a value of
'R | G | B | A'
Indicates which channel from in2 to use to displace the pixels in in along the x-axis. If attribute xChannelSelector is not specified, then the effect is as if a value of
'R | G | B | A'
Indicates which channel from in2 to use to displace the pixels in in along the y-axis. If attribute yChannelSelector is not specified, then the effect is as if a value of